Privacy policy
Last updated September 2026 · applies to lazomai.com and the Lazomai app.
Who we are
Lazomai is made by GusForce, the trading name of Green Universal Services LLC, which is responsible for your data (the “controller”). Questions, requests and complaints: support@gusforce.ai.
The short version
You can play Lazomai entirely as a guest: your game stays on your device and nothing about it is sent to us. If you choose to sign in, we store your email address and your game progress so it can follow you across devices. If you race a friend, your display name and race result go to the people in that race while it lasts, and we keep none of it on our servers; your own device keeps your last 50 race results for you. We do not run ads, we do not use analytics or tracking cookies, and we never sell your information.
Everyone, guest or not
The site and app are served by our host, Vercel, which logs standard request information (such as IP address, browser and time) to deliver and protect the service. Your boards, records, recent race results, character name and avatar are saved in your browser's local storage on the device you play on; we cannot see them, and clearing the site's or app's data deletes them.
If you sign in
Signing in is optional. You enter your email address and we send you a one-time code to type into the game. When you do, we store:
- Your email address and an account ID — to send sign-in codes and to know which progress is yours.
- Your character — the display name and avatar you chose.
- Your game progress — for each board you cleared: your best stars and moves, how many times you cleared it, and a log of your clears (stars, moves, hints used, attempts and when you played). Play time is recorded with each clear for compatibility but is never shown or scored.
- Sign-in records — our authentication provider keeps sign-in events (such as time, IP address and browser) to keep accounts secure.
This data exists so your progress syncs between your devices. It is stored by our database and authentication provider, Supabase, and sign-in codes are emailed through our email provider, Resend. Power-ups, settings and in-progress boards stay on the device and are not synced.
Racing a friend
Racing is optional and needs no account. When you tap Send invite or Join, the game connects to a realtime relay run by Supabase, and for as long as that race lasts it sends:
- Your display name — the character name you chose, or none.
- Your race status and result — that you are ready, playing or done, and when you finish, your number of moves and your time.
These messages are relayed to the other people in the race and are not stored by us: on our servers there is no race history, no results and no list of who raced whom, and a race is not linked to an account. The relay provider may keep routine connection logs (such as IP address and time) to operate its service.
Your device keeps its own race history. When a race ends, the game saves its result in this browser on this device — the date, the board size, both players' display names, their moves and times, and who won — and keeps the latest 50. It is never uploaded, synced or linked to an account. Clear it any time with Clear history on the Race tab, or by clearing the site's or app's data. The friend you raced keeps their own copy on their device; clearing yours does not remove theirs.
The invite link is the key to the race. It is not a private, authenticated room: anyone who has the link can receive, join, alter or disrupt that race's messages — including the names, moves and times in it — until the race ends. Send it only to the person you want to race.
Why we may use it (legal basis)
- To provide what you asked for — an account that syncs your progress, or a race with a friend (performance of a contract).
- To keep the service working and secure — hosting and sign-in logs (legitimate interests).
We do not rely on tracking or advertising consent, because we do neither.
How long we keep it
- Account data (email, character, synced progress) — until you delete your account. Deletion removes it from the live database immediately; our provider's routine backups roll off within 7 days.
- Hosting, sign-in and relay logs — kept by our providers for a limited time for operation and security, then deleted on their schedule.
- Race messages — not stored by us at all.
- Your race history — on your device only, the latest 50 results, until you clear it.
Where it is stored
Our providers store and process data in the United States. If you play from the EU, the UK or elsewhere, your data is transferred there under the providers' standard contractual safeguards.
Your rights
Depending on where you live, you can ask to access, correct, export or delete your data, or object to how we use it. Email support@gusforce.ai; we answer within 30 days. You can also complain to your local data protection authority.
What we do not do
- No advertising, and no advertising identifiers.
- No analytics, tracking pixels or third-party cookies. The only local storage is your own game data, race history and settings.
- No selling or renting of personal information, and no sharing of it — with one exception you control: racing a friend sends your display name and race result to the people in that race.
- Lazomai is not directed at children under 13, and we do not knowingly collect information from them.
Deleting your data
Signed-in players: open Lazomai, go to Settings (the gear) → Account → Delete account, and confirm — your account and synced progress are deleted immediately. Can't sign in? See how to delete your account for the email route.
Guests: clear the site's or app's data in your browser or phone settings.
Race history (anyone): Race tab → Clear history removes it from this device.
Changes and contact
If this policy changes, the date at the top changes with it. Anything else: support@gusforce.ai.